Avantis World

An Introduction to Avantis World

Avantis World is a revolutionary learning experience, where the impossible becomes a virtual reality!

Imagine being able to take your students to the Moon, float through a blood vessel, meet dinosaurs or climb the beanstalk with Jack, from any device, no matter where you are in the world.

Avantis World allows students to discover, explore and experience unimaginable things, all from the metaverse in the world’s first educational virtual reality theme park!

Engaging Virtual Reality Theme Park

With Avantis World, students can navigate through and explore VR scenes and experience topics as if they were actually there!

Engaging Virtual Theme Park

Discover our amazing planet, understand science, travel back in time and become part of literature! Avantis World is the new and exciting way for students to explore hundreds of virtual reality experiences brought together in an exciting educational VR theme park.

Collaborate from Any Device in the Educational Metaverse

Avantis World supports classroom, remote, and hybrid teaching and learning setups, bringing a class of students together in virtual reality, irrespective of location or device, where they can learn as one.

Engaging Curriculum-Aligned Resources

Avantis World comes packed with hundreds of explorable scenes and curriculum-aligned resources for an exciting, collaborative learning experience.

Student Curriculum Resources

Students can delve into curriculum-aligned facts and additional information about each scene as they’re exploring them, helping to provide context as they navigate the immersive landscapes in each zone.

GREAT TEAM MEMBERS

Benefits of VR in the Classroom

fe 5 3

Experience: Learning through experience can boost knowledge retention by up to 75%

Increase your students’ ability to retain knowledge by immersing them into exciting experiences they’ll never forget.

01
fe 5 3

Achieve: VR can improve student attainment, improving exam results by up to 20%.

ClassVR comes complete with all the tools you need to deliver curriculumaligned VR lessons to boost your students’ learning.

03
fe 5 2

Engage: We only remember 10% of what we read, but can retain 90% of what we experience

Improve students’ interaction within the classroom by incorporating visual stimuli with ClassVR’s virtual experiences.

02